Hi Veleno,
I have had some success in baking a lightmap texture using your "quick and dirty" technique.
But I would like to know the process on how to lightbake a Vray lit & textured scene I have made properly.
The process I am using employing is:
- Create a VrayMtl for an object, apply it to a model
- Open render to texture dialogue on the selected model
- In the output roll-out, I am using VrayLightingMap with no Target Map Slot
- Under the Baked Material Settings, I am using "Render to Files Only"
- The resulting bake, I am then creating a new material and applying the diffuse texture to the diffuse slot, and the Vray lightbaked texture to the Self-Illumination slot.
Thanks,
David