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Old 07-17-2007, 07:32 AM
reiverlass reiverlass is offline
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Join Date: Jul 2007
Posts: 3
update to this, i think i was on the wrong track.........here's a couple of cut and pastes to let u see what i am trying to explain and not doing very well at.

Exported from max 9 via the vizard exporters

<MESH VERSION="1000" NUMSUBMESH="1">
<SUBMESH NUMVERTICES="552" NUMFACES="276" MATERIAL="0" NUMLODSTEPS="0" NUMSPRINGS="0" NUMTEXCOORDS="2">
<VERTEX ID="0" NUMINFLUENCES="1">
<POS>-109370 60761.3 148208</POS>
<NORM>0 0 -1</NORM>
<TEXCOORD>0.745539 0.954543</TEXCOORD>
<TEXCOORD>0.745539 0.954543</TEXCOORD>
<INFLUENCE ID="0">1</INFLUENCE>
</VERTEX>

What Imvu expects to see, not rom the same file, but given as an example of the file structure.

<HEADER MAGIC="XMF" VERSION="911"/>
<NUMSUBMESH="1">
<SUBMESH NUMVERTICES="24" NUMFACES="12" NUMLODSTEPS="0" NUMSPRINGS="0" NUMMORPHS="0" NUMTEXCOORDS="1" MATERIAL="0">
<VERTEX NUMINFLUENCES="1" ID="0">
<POS>-912.438 -431.15 0</POS>
<NORM>0 0 -1</NORM>
<COLOR>0 0 0</COLOR>
<TEXCOORD>1 1</TEXCOORD>
<INFLUENCE ID="0">1</INFLUENCE>
</VERTEX>

I thought at first the vizard export was the cmf version of the file but i am probably so wrong.
I manualy edited the skeleton files and material files to this format and they work, so i figure it can be done. Apologies if this is not he place to ask this question or if it is a daft question. But I throw myself at ur mercy here in hopes of an answer.
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