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Old 04-11-2008, 04:04 AM
Frank Verberne Frank Verberne is offline
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Join Date: Mar 2008
Location: Netherlands
Posts: 148
Thanks, that was exactly what I was looking for!

I started playing around with two mirrors facing each other, but then the reflection of mirror1 is not reflected in mirror 2. Instead, you'll see a black square at the position of mirror2 in the reflection of mirror1. And when you look into mirror2, you'll see a black square at the position of mirror1. Both mirror reflections work well for the rest of the environment. I was wondering if it is possible at all to fix this. I don't really need the solution, I just want to know if it is possible. But if the solution is quite simple, then I'm all ears (or eyes).

I also noticed a significant framerate drop when an avatar and it's reflection are in view. Is there any way the algorithm for the reflection texture can be modified so that the framerate won't drop (as much)? Now the drop is from 72 fps to 36 fps.
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