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Old 04-16-2012, 09:48 AM
farshizzo farshizzo is offline
WorldViz Team Member
Join Date: Mar 2003
Posts: 2,849
Vizard creates an OpenGL 2.x compatible context. From my understanding, the deprecated built-in uniforms (gl_Vertex, gl_Normal, ...) should still be available to shaders under this context. If your old shaders work fine, then I would recommend to continue using those uniforms. Are you experiencing any specific issues with your shaders?
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