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Old 06-04-2018, 08:00 AM
VNicholls VNicholls is offline
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Join Date: Jun 2018
Posts: 2
3DS / Maya to Vizard

Hi there,

I've been trying to export a file from 3DS to .osgb. This works but when I load it into Vizard the textures are all the wrong colour.

If I export to a .fbx file and load into Vizard from there some of my objects are missing.

I've tried to export to .fbx from Maya as well but again when I load it into Vizard some objects are missing.

Are there any standard settings to use when exporting to .osgb / .fbx so Vizard can render the textures / objects correctly?
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