Not sure if Im understanding how these def really works. Im trying to calculate speed. When that speed is between 3 and 5 I want it to kick in the animation. This animation is a looping animation. Kind of like the above post from yesterday about the sun. Anyways, when I run this it kicks off the animation when it shouldn't because the speed should be 0. Then it only runs once. I was thinking that since CalculateSpeed always stays runnning that it would keep checking the speed between 3 and 5. If that was true it would kick it into the showFlower() and run once. SO I need help, any suggestions would be much appreciated.
One more thing. I want it to create a new image everytime its speed is between 3 and 5 and then removes that image after 3.5 seconds.
Thanks
Code:
def CalculateSpeed(obj):
#Get current and last position
current_pos = obj.getPosition()
last_pos = getattr(obj, 'last_pos', None)
if last_pos is None:
#This is first call, so save position and set speed to 0
obj.last_pos = current_pos
obj.speed = 0.0
else:
#Compute speed using last position
obj.speed = vizmat.Distance(current_pos,last_pos) / viz.elapsed()
obj.last_pos = current_pos
if obj.speed > 3 and obj.speed < 5:
showFlower()
vizact.ontimer(.1,CalculateSpeed,ppt1)
def showFlower():
flower = viz.add('flower_02.wrl') #creates new flower
flower.scale(.2,.2,.2)
yield viztask.waitTime( 3.5 ) #waits 3.5 seconds
flower.remove() #then removes flower
viztask.schedule( showFlower() )