the replay is too long so I had to divided into 2. sorry for that.
Code:
import viz
import viznet
import vizinfo
import vizinput
import viztask
import vizact
import vizshape
import vizproximity
viz.go()
viz.MainView.setPosition([0,0.1,0])
#viz.MainView.lookAt([50,25,-40])
#Enable full screen anti-aliasing (FSAA) to smooth edges
viz.setMultiSample(4)
#Increase the Field of View
viz.MainWindow.fov(60)
piazza = viz.add('piazza.osgb')
#maze = viz.add('tankmaze.wrl')
sphere = vizshape.addSphere(radius=0.2)
sphere.setPosition(0,0,20)
sphere.color(viz.RED)
text = viz.addText('radiation source',parent=sphere)
text.setPosition([-0.3,0.3,0])
text.setScale([0.2]*3)
text.color(viz.RED)
text.visible(viz.ON)
text_2D = viz.addText('radiation source area', viz.SCREEN )
text_2D.setPosition(0,0,20)
text_2D.color(viz.RED)
text_2D.visible(viz.OFF)
objects = {}
#
UPDATE = viznet.id('update')
CLIENT_DISCONNECTED = viznet.id('client_disconnected')
CHAT = viznet.id('chat')
#
SERVER_NAME=vizinput.input('Enter Server Name')
while not viznet.client.connect(SERVER_NAME,port_in=14951,port_out=14950):
if vizinput.ask('Could not connect to ' + SERVER_NAME + ' would you like to try another?'):
SERVER_NAME=vizinput.input('Enter Server Name')
else:
viz.quit()
break
#
objectList = ['duck.wrl','logo.wrl','vcc_male.cfg','vcc_female.cfg']
obj_choice=vizinput.choose('Connected. Select your character',objectList)
#
#Create proximity manager
manager = vizproximity.Manager()
#manager.setDebug(viz.ON)
#Add main viewpoint as proximity target
target = vizproximity.Target(viz.MainView)
manager.addTarget(target)
#Create sensor using male avatar
#avatar = viz.addAvatar('vcc_male2.cfg',pos=[0,0,4],euler=[180,0,0])
#avatar.state(1)
#sensor = vizproximity.Sphere(0.2, centre=(0,0,0))
sensor = vizproximity.Sensor( vizproximity.CircleArea(5),source=sphere)
manager.addSensor(sensor)
#Change state of avatar to talking when the user gets near
def EnterProximity(e):
text_2D.visible(viz.ON)
#text.visible(viz.ON)
#Change state of avatar to idle when the user moves away
def ExitProximity(e):
#text.visible(viz.OFF)
text_2D.visible(viz.OFF)
manager.onEnter(sensor,EnterProximity)
manager.onExit(sensor,ExitProximity)
#vizact.onkeydown('d',manager.setDebug,viz.TOGGLE)
#
def sendUpdate():
ori= viz.MainView.getEuler()
pos = viz.MainView.getPosition()
viznet.client.sendAll(UPDATE,client=viz.getComputerName(),object=obj_choice,pos=pos,ori=ori)
vizact.ontimer(.05,sendUpdate)
#
def update(e):
if e.client != viz.getComputerName():
try:
objects[e.client].setPosition(e.pos)
objects[e.client].setEuler(e.ori)
except KeyError:
objects[e.client] = viz.add(objectList[e.object],scale=[2,2,2],pos=e.pos,euler=e.ori)
objects[e.client].tooltip = e.client
viz.callback(UPDATE,update)
#
def client_disconnected(e):
objects[e.client].remove()
del objects[e.client]
viz.callback(CLIENT_DISCONNECTED,client_disconnected)
def onStopServer(e):
print 'Disconnected from server'
viz.quit()
viz.callback(viznet.SERVER_DISCONNECT_EVENT,onStopServer)
#
import viztip
tth = viztip.ToolTip()
tth.start()
tth.setDelay(0)
#
def updateChat(msg):
text.message('\n'.join(text.getMessage().split('\n')[1:])+'\n'+msg)
text = viz.addText('\n\n\n\n',viz.SCREEN)
text.alignment(viz.TEXT_LEFT_BOTTOM)
text.fontSize(25)
text.setPosition(.05,.08)
input = viz.addText('> _',viz.SCREEN)
input.fontSize(25)
input.setPosition(.032,.05)
input.visible(0)
def onChat(e):
updateChat(e.client+': '+e.chat)
viz.callback(CHAT,onChat)
talking = False
def onKeyDown(key):
global talking
if key == 'y' and not talking:
talking = True
input.message('> _')
input.visible(1)
elif key == viz.KEY_ESCAPE and talking:
talking = False
input.visible(0)
return True
elif talking and key == viz.KEY_RETURN:
talking = False
viznet.client.sendAll(CHAT,client=viz.getComputerName(),chat=input.getMessage()[2:-1])
input.visible(0)
elif talking and key == viz.KEY_BACKSPACE:
if len(input.getMessage()) > 3:
input.message(input.getMessage()[:-2]+'_')
elif len(key) > 1:
return False
elif talking and 32 <= ord(key) <= 126:
input.message(input.getMessage()[:-1]+key+'_')
viz.callback(viz.KEYDOWN_EVENT,onKeyDown,priority=-6)