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Old 04-25-2017, 12:09 PM
haohaoxuexi1 haohaoxuexi1 is offline
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Join Date: Sep 2015
Posts: 81
Quote:
Originally Posted by Jeff View Post
Does everything look correct with the last code I posted? If so and you need the global transform of the sphere you could try calculating it based on the view transform and the sphere's relative offset.

What are you using to control the movement of the view? When the skeleton moves is it relative to the view or does the view follow? There maybe another way of setting this up through vizconnect.
The skeletal joints move along with view, the skeletal joints are in the center of the view.
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