View Single Post
  #2  
Old 06-05-2013, 07:02 AM
Frank Verberne Frank Verberne is offline
Member
 
Join Date: Mar 2008
Location: Netherlands
Posts: 148
The only way I can think of, is to create thin walls at the edges of the viewpoint (and just out of view, or invisible), update these walls with the mainview, and check for collisions with these walls.
Reply With Quote