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Exporting Avatar Mesh Crashes 3DSMax
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03-18-2012, 03:37 PM
dthomas
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Join Date: Jan 2012
Posts: 5
I was mistaken about the texture mapping, the exported meshes can be used. To retexture the avatars the textures must be saved as 24bit tgas, 16bit and 32bit won't display.
dthomas
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