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Old 12-06-2012, 08:00 AM
shivanangel shivanangel is offline
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Join Date: Feb 2006
Location: New Jersey
Posts: 182
Quote:
Originally Posted by JvdBosch View Post
There are no corners in the model. It's one big polygon. Within the polygon this happens.
So it is your texture that is causing this issue and it wrapping from one polygon to the next.


Quote:
I used DXT1, which only has 1-bit alpha. The seams are clearly more than 1-bit alpha. The texture files are flat jpg/bmp files, with no alpha attached. This model worked fine in 3DS Max Design 2011...
I've noticed exporting issues with some image files when exporting from the native format to whatever techniques are used in 3D Studio Max to convert them to other file formats. Did you try this with no compression and see if you get the same result?
Just because it works in 3DS Max does not mean it will work outside of the application. Especially when you consider mipmapping and the potential for textures to be resampled during the export and import process.
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