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Old 03-04-2014, 02:17 AM
Erikvdb Erikvdb is offline
Join Date: May 2013
Posts: 63
Avatar Material Problem

Hi all,
I'm trying to export an avatar from 3Ds Max to Vizard like I've done many times before, but I'm suddenly having issues with the material. First of all the texture doesn't automatically load, but more annoyingly I get the message:
Warning: Material::setShininess() of 6400 is above permitted maximum, clampping to 128.
Which makes the model very shiny. I cannot figure out what causes this, I've tried all kinds of settings in 3Ds Max, removing spec maps, turning off specular levels all together, but every time, even on files that have previously worked, I get the same problem. Any ideas?

I'm using the latest Cal3D exporter from the Worldviz download page in 3DsMax 2014 64bit.
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