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Old 03-19-2009, 02:16 PM
Jeff Jeff is offline
WorldViz Team Member
 
Join Date: Aug 2008
Posts: 2,471
You'll need to turn on the physics engine and add a collision shape to your avatar like a collideBox and a collidePlane to the room so the avatar does not go through the floor. You can also experiment with the density of the avatars collideBox so the avatar does not get pushed around from the collision.
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