Hi, I'm working on heads avatars under vizard 3. Like it's says in the help manuel, I have to use 3DMeNoW to create the avatar head. That level is ok. But when I imported on 3DS Max to convert it in VRML97 format, the textures for the inside mouth don't show (view attachement) when I'm doing the morphings !!! My question is how to apply the bio_texture and the Ett_texture so that the head textured well on PeopleMaker and Vizard 3 beta ? I can't do a sub-object (3DS MAX 8) on the head because all of it made one mesh !!!.
Thanks for your help
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Sonja Télémaque.