View Single Post
  #4  
Old 06-10-2014, 04:23 AM
VR_user VR_user is offline
Member
 
Join Date: Jun 2012
Location: Vienna, Austria
Posts: 6
Thanks for the information.

<node3d:renderNode>.setClearColor seems to support r,g,b,a
and overwrites the mirroring of viz.clearcolor r,g,b with also an additional alpha value

So the result is the one we were looking for.
Reply With Quote