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Old 09-20-2016, 09:27 PM
Jeff Jeff is offline
WorldViz Team Member
 
Join Date: Aug 2008
Posts: 2,471
Smoothing is related to normals. The most likely culprit for the smoothing is unwelded verticies and/or explicit normals in Max, which would get in there if the model originally came from another program. The difference could have to do with turning on tri-strips/use indicies if it's explicit normals since that affects the vertex order. I'll ask an artist to take a look at the model.
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