Quote:
Originally Posted by Jeff
Can you post example code that reproduces the issue?
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pressing '1' displays a message, pressing '2' clears it, however it blocks waiting for the keyboard input on the viz.input() call.
i would like to flush the screen update before blocking for the keyboard input if possible.
Thanks,
John
Code:
import viz, vizconnect, vizact, vizinput, viztask
viz.setMultiSample(4)
gScreenTextObj = None
def keyPressed_1():
global gScreenTextObj
gScreenTextObj.message("1 pressed")
def keyPressed_2():
global gScreenTextObj
gScreenTextObj.message("") # try to clear the message
gCurrentPID = int( vizinput.input("Enter ID : "))
gGAB = vizinput.choose( "Gender: ", ['Male', 'Female'] )
def exitExperiment():
viz.quit()
def vizconn_kbd_mouse():
vizconnect.go('vizconnect_kbd_mouse_monitor.py')
def experiment():
global gTracker, gScreenTextObj
vizconn_kbd_mouse()
gTracker = vizconnect.getTracker('mouse_and_keyboard_walking')
room = viz.add('room4.osgb')
vizact.onkeydown('x', exitExperiment )
vizact.onkeydown('1', keyPressed_1 )
vizact.onkeydown('2', keyPressed_2 )
gScreenTextObj = viz.addText3D('',parent=viz.SCREEN, pos=( 0, 0, 0 ) ) #write on screen messages here
# We've defined all our functions, now lets start our experiment!
viztask.schedule(experiment)