Quote:
Originally Posted by farshizzo
Have a look at the documentation for the vizcave module. The cave.addWall command accepts a mask parameter that controls which computer in the cluster will render that wall. So split up your physical wall into 4 quadrants and create a virtual wall for each quadrant.
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Can you create a CAVE with multiple projectors per wall? For example, we're looking into creating a CAVE with three walls and a floor, each surface consisting of four projectors driven by at least two computers (ideally one-to-one). How would you set this up in Vizard? Could you also overlap the projectors so that they can edge-blend?