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Old 06-17-2010, 03:45 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
In a dictionary you could record the orientation of that bone at each point in time through it's cycle when it's unlocked. Then, once it's locked and you want to find out where it would be unlocked call <node3d:avatar>.getAnimationTime to get the current time of the animation or animation cycle. With that time value you could look up the corresponding orientation value in the dictionary.
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