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Old 12-08-2009, 04:35 PM
Jeff Jeff is offline
WorldViz Team Member
 
Join Date: Aug 2008
Posts: 2,471
You need to have the physics engine enabled to detect collisions. Vizard uses the ODE physics engine and it can have problems computing collisions for very small objects. Since your balloon is scaled down to a small size this may be the case if you have enabled physics elsewhere in your script.
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