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Old 02-29-2016, 03:15 PM
JasmineJasmine JasmineJasmine is offline
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Join Date: Feb 2016
Posts: 6
I've just done something similar. A model I made in Max should be exported for use in another program. Most of my materials we're build procedurally and therefore I needed to turn them into bitmaps, without baking any light information. I simply used the "Render Map" function. In the material editor (compact) you go down to the map level, right click in the material slot and select "Render Map". Now you specify the output name, destination, file type and size, and then the map is rendered. Pure 2D.
Hope it helps.
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