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Old 07-01-2005, 09:23 AM
tobin tobin is offline
WorldViz Team Member
 
Join Date: Feb 2003
Posts: 251
The older Cal3D did not include precompiled binaries for Max 7. What you could do which would be faster on our end would be to send us the Max 7 SDK "include" and "lib" folders. This would allow us to quickly recompile the old Cal3D exporter to work with Max 7 rather than making you wait for the longer term solution in which we rebuild our loader to handle the new Cal3D exporters. Does that make sense?

When you install Max, an option is to install the Max SDK. When you do, a folder will appear in your Max installation called Max SDK. In there you'll find the "include" and "lib" subfolders. These are what you could zip and email to support@worldviz.com. These are helper files that allow developers to create products (plug-ins) for Max.
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