Hi!
Just started using shaders in my code and I want to archive this effect:
http://mrdoob.github.io/three.js/exa...s_fresnel.html
As you see in the code (
http://mrdoob.github.io/three.js/exa...esnelShader.js) they use the type samplerCube to access a cube texture. Is there anything equivalent in vizard?
How would one archive refraction in vizard?