Thread: Shaders
View Single Post
  #1  
Old 01-09-2014, 08:47 AM
fabioped fabioped is offline
Member
 
Join Date: Feb 2013
Posts: 21
Question Shaders

Hi!

Just started using shaders in my code and I want to archive this effect: http://mrdoob.github.io/three.js/exa...s_fresnel.html

As you see in the code (http://mrdoob.github.io/three.js/exa...esnelShader.js) they use the type samplerCube to access a cube texture. Is there anything equivalent in vizard?

How would one archive refraction in vizard?
Reply With Quote