head deformation problem
hello,
i have a weird problem. i'm trying to make an obese avatar by scaling the body but not the head. the problem is i'm using .vzf
faces.
as a result, when i rotate my avatar the head totally deforms (at 90 degrees it turns into a football, and at 360 degree it gets tiny as a pea.)
do you know if there's a way around this?
import viz
viz.go()
viz.clearcolor(1.0,1.0,1.0)
foptions_avatar=viz.add('objects/Female.cfg')
foptions_avatar.scale(1.4,1.0,2.1)
foptions_avatar.visible(0,'f_Head.cmx')
temp = viz.add('objects/Female/heads/320.vzf')
foptions_avatar.face(temp)
foptions_avatar.translate(0,0,15)
foptions_avatar.rotate(0,1,0,90)
foptions_avatar.state(1)
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