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Old 02-27-2012, 12:55 PM
shivanangel shivanangel is offline
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Join Date: Feb 2006
Location: New Jersey
Posts: 182
Lightbaking and 'Brighter' than diffuse textures

Hello Vizard Staff,

I was hoping you could 'shed some light' on a subject for me, the shader responsible for light baking in Vizard.

I have created a scene with a large amount of incoming light from a bright sun. However, it appears that exporting the information into Vizard won't allow me to boost the light amount greater than the underlying diffuse texture values.

That is, I would like my texture to be pushed toward pure white in some instances rather than just the maximum diffuse value of the texture.

Is there a simple way to enable this in my settings for export or in Vizard, or would I need to create my own shader?

Thank you,
George Lecakes
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