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Old 09-28-2006, 11:04 AM
betancourtb82 betancourtb82 is offline
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Join Date: Jan 2006
Posts: 103
Ok, that worked, now the next step is for the program to recognize which button is pushed. Here is the code I have so far:
Code:
def mybutton(button,state):
 global SendText, infoindex, one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve
 letter = ''
 if button == send and button.get() == viz.DOWN:
  #Send the current text to the mailbox
  #Reset the text to nothing
  SendText = ''
  text.message(SendText)
  if infoindex <= 15:
   info.visible(1)
   infoindex = infoindex + 1
   one.remove(viz.BUTTON_LABEL)
   two.remove(viz.BUTTON_LABEL)
   three.remove(viz.BUTTON_LABEL)
   four.remove(viz.BUTTON_LABEL)
   five.remove(viz.BUTTON_LABEL)
   six.remove(viz.BUTTON_LABEL)
   seven.remove(viz.BUTTON_LABEL)
   eight.remove(viz.BUTTON_LABEL)
   nine.remove(viz.BUTTON_LABEL)
   ten.remove(viz.BUTTON_LABEL)
   eleven.remove(viz.BUTTON_LABEL)
   twelve.remove(viz.BUTTON_LABEL)
  elif infoindex > 15:
   text.visible(0)
   button.visible(0)
   HEAD_DEPTH = -12.5
   viz.translate(viz.HEAD_POS,0,0,HEAD_DEPTH )
   instructor1 = viz.add('male.cfg')
   instructor1.face('biohead_talk.vzf')
   instructor1.threatening = INSTRUCTOR
   instructor1.tag = 0
   instructor1.appearance = 0
   instructor1.facepic = 0 
   Instructions(instructor1)
   info.visible(0)
   #bulletinfo.visible(1)
 if viz.add(viz.BUTTON_LABEL,'a') and state == viz.DOWN:
  letter = 'a'
 elif viz.add(viz.BUTTON_LABEL,'b') and state == viz.DOWN:
  letter = 'b'
 elif viz.add(viz.BUTTON_LABEL,'c') and state == viz.DOWN:
  letter = 'c'
 elif viz.add(viz.BUTTON_LABEL,'d') and state == viz.DOWN:
  letter = 'd'
 elif viz.add(viz.BUTTON_LABEL,'e') and state == viz.DOWN:
  letter = 'e'
 elif viz.add(viz.BUTTON_LABEL,'f') and state == viz.DOWN:
  letter = 'f'
 elif viz.add(viz.BUTTON_LABEL,'g') and state == viz.DOWN:
  letter = 'g'
 elif viz.add(viz.BUTTON_LABEL,'h') and state == viz.DOWN:
  letter = 'h'
 elif viz.add(viz.BUTTON_LABEL,'i') and state == viz.DOWN:
  letter = 'i'
 elif viz.add(viz.BUTTON_LABEL,'l') and state == viz.DOWN:
  letter = 'l'
 elif viz.add(viz.BUTTON_LABEL,'m') and state == viz.DOWN:
  letter = 'm'
 elif viz.add(viz.BUTTON_LABEL,'n') and state == viz.DOWN:
  letter = 'n'
 elif viz.add(viz.BUTTON_LABEL,'o') and state == viz.DOWN:
  letter = 'o'
 elif viz.add(viz.BUTTON_LABEL,'p') and state == viz.DOWN:
  letter = 'p'
 elif viz.add(viz.BUTTON_LABEL,'r') and state == viz.DOWN:
  letter = 'r'
 elif viz.add(viz.BUTTON_LABEL,'s') and state == viz.DOWN:
  letter = 's'
 elif viz.add(viz.BUTTON_LABEL,'t') and state == viz.DOWN:
  letter = 't'
 elif viz.add(viz.BUTTON_LABEL,'u') and state == viz.DOWN:
  letter = 'u'
 elif viz.add(viz.BUTTON_LABEL,'v') and state == viz.DOWN:
  letter = 'v'
 elif viz.add(viz.BUTTON_LABEL,'x') and state == viz.DOWN:
  letter = 'x'
 elif viz.add(viz.BUTTON_LABEL,'y') and state == viz.DOWN:
  letter = 'y'
 elif viz.add(viz.BUTTON_LABEL,'z') and state == viz.DOWN:
  letter = 'z'
 SendText += letter
 text.message(SendText)
The problem I'm having is that no matter what button I push, an "a" is printed in text. Am I doing something wrong? Is it ok to use the if viz.add() to implement this? The way I see this code is that whatever button (letter) I press, that letter should be the next one to pop up. In other words, how can I access the BUTTON_LABEL attribute to use it in my if logic.

Last edited by betancourtb82; 09-28-2006 at 11:56 AM.
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