Thread: Draw distance
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Old 05-14-2013, 07:56 AM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
It sounds like you need to enable anisotropic filtering on the ground texture. For example, try the following command on your ground model or texture:
Code:
ground.anisotropy(4)
This should make the texture appear more sharp when viewing at sharp angles.
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