moving viewpoint vs. moving environment
Which method of creating a motion simulation through an environment is more difficult to render? For instance, to create the illusion of moving down a hallway, I could:
1) Translate the hallway object (using object.translate or vizact.move) past a stationary viewpoint, or
2) Translate the viewpoint through a stationary hallway object.
Which is more efficient for real-time motion simulations? I have created motion simulations involving forward translation through a hallway with oscillatory roll rotations super-imposed. I translated the viewpoing using "viz.translate(viz.HEAD_POS)"... does this impose a great workload on the computer? Is rendering performance better when translating the object as opposed to the HEAD_POS?
-Jason
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