Hello! I'm still trying to get any character to work in vizard besides the ones that are delivered with the software. And it fails! Again.
This time I created an avatar with
Autodesk's Character Generator. I followed the steps from the help.
Select the root bone, go to export, select Cal3d Skeleton file, set number of influences to 4 (because I want to use hardware skinning anyway), save.
I changed the materials to contain numbers in square brackets and set to Blinn shading model.
Then I selected the meshes in the file that I want to export (there are several resolutions), export as Cal3d Mesh file. Repeat for meshes of other resolutions.
Exported the 1 material that is used.
Created the cfg correctly.
Trying to open the skeleton file in the Inspector throws this message:
Code:
---------------------------
Inspector
---------------------------
Failed to load "F:\\Autodesk.CharacterGenerator\Cal3d\ACG_mSkel.csf":
Warning: Could not find plugin to read objects from file "F:\\Autodesk.CharacterGenerator\Cal3d\ACG_mSkel.csf".
So why is following the vizard instructions failing again?