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Old 05-28-2008, 12:54 PM
rubberpimple rubberpimple is offline
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Join Date: Jan 2008
Location: Phoenix, Arizona
Posts: 16
sorry, just a clarification...

I thought that the physics engine would have a method by which it would prevent two solid objects from occupying the same physical space, perhaps depending on some user-defined physical parameter such as density, hardness, etc....

From your reply I guess this isn't the case? Avoiding such overlaps must be done programatically?
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