Stereo Field of View?
Hi folks,
I'm using the Vive and can't seem to calculate the field of view used by vizard for the stereo rendering. I need this along the binocluar and vertical directions.
Ultimately, I would like to render textures passed from a rendernode attached to the mainview onto a rectangle that fills the person's FOV, so that the binocular view is turned into a monocular view, with perfect correspondence.
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