Here is a small example that should provide you with enough to get started. You can use the left/right arrow keys to rotate the menu. Let me know if something is not clear.
Code:
import viz
viz.go()
import math
QUADS = 8 #Number of menu quads
RADIUS = 2 #Radius of menu
ANGLE = (360.0 / QUADS)
#Create overlay window for floating menu, with its own view/scene
menuScene = viz.addScene()
menuView = viz.addView()
menuView.setScene(menuScene)
menuWindow = viz.addWindow()
menuWindow.setClearMask(viz.GL_DEPTH_BUFFER_BIT)
menuWindow.setPosition(0,1)
menuWindow.setSize(1,1)
menuWindow.viewpoint(menuView)
#Create root node for menu quads
menu = viz.addGroup(scene = menuScene)
menu.translate(0,1.8,5)
#Create texture to apply to quads
tex = viz.addTexture('ball.jpg')
#Add each menu quad
for x in xrange(QUADS):
quad = viz.addTexQuad(parent=menu)
angle = ANGLE * x
x = math.sin( viz.radians(angle) ) * RADIUS
z = math.cos( viz.radians(angle) ) * RADIUS
quad.translate(x,0,z)
quad.rotate(0,1,0,angle+180)
quad.texture(tex)
quad.alpha(0.7)
#Rotate menu using arrow keys
vizact.onkeydown(viz.KEY_LEFT,menu.addAction,vizact.spin(0,1,0,ANGLE*5,0.2))
vizact.onkeydown(viz.KEY_RIGHT,menu.addAction,vizact.spin(0,1,0,-ANGLE*5,0.2))
#Add some model to the normal scene
viz.add('gallery.ive')