Hi
Thanks for answers.
The relative transform mode is a bit a problem with my application, but I tryed to do it ABS with the transform-matrix and it looks very good.
The code is the following, and it seems to work also in my big script.
Sandro
Code:
import viz
viz.go()
viz.clearcolor(0.1,0.1,1)
ground = viz.add('tut_ground.wrl')
ANCHOR_POS= (0.5,1.8005,6)
bar2 = viz.add('bar.obj',pos=ANCHOR_POS)
bar = bar2.add('bar.obj')
a = 0
b = 0
def mytimer(num):
global a,b
if viz.iskeydown('t'):
a = a + 1
move()
if viz.iskeydown('b'):
a = a - 1
move()
if viz.iskeydown('f'):
b = b + 1
move()
if viz.iskeydown('h'):
b = b - 1
move()
def move():
X = bar.getMatrix(viz.ABS_PARENT)
X.setAxisAngle(1,0,0,a)
bar.update(X)
X = bar2.getMatrix(viz.ABS_GLOBAL)
X.setAxisAngle(0,1,0,b)
bar2.update(X)
viz.callback(viz.TIMER_EVENT,mytimer)
viz.starttimer(0,0.02,viz.FOREVER)