Moving / Rotating Particle Emitter, Not Entire System?
Hello,
I was wondering if it is possible to transform the emitter of a particle system instead of the entire particle object tied to a <node3d> object.
I am using an OSG particle system created in OSG Scene Editor.
Right now if I use viz.link or a vizact to move the <node3d> with the particles, the entire system rotates.
Is there a way to move the emitter so that the particles trail behind?
For instance, I am making a fire hose that shoots water and I'd like those particles already emitted to not instantly move as the player moves.
Thank you,
George
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