I installed the latest version and the code worked. thanx a lot.
I added this code in a multi user environment with 1 server and 2 clients.
I added the code in client 1 specifically, but once I run the client, the message appears immediately even though the avatar is very far from the target (radiation source).
could you help me with this issue plz?
this is my code for client:
Code:
import viz
import viznet
import vizinfo
import vizinput
import viztask
import vizact
import vizshape
import vizproximity
viz.go()
viz.MainView.setPosition([0,0.1,0])
#viz.MainView.lookAt([50,25,-40])
#Enable full screen anti-aliasing (FSAA) to smooth edges
viz.setMultiSample(4)
#Increase the Field of View
viz.MainWindow.fov(60)
piazza = viz.add('piazza.osgb')
#maze = viz.add('tankmaze.wrl')
sphere = vizshape.addSphere(radius=0.2)
sphere.setPosition(0,0,20)
sphere.color(viz.RED)
text = viz.addText('radiation source',parent=sphere)
text.setPosition([-0.3,0.3,0])
text.setScale([0.2]*3)
text.color(viz.RED)
text.visible(viz.ON)
text_2D = viz.addText('radiation source area', viz.SCREEN )
text_2D.setPosition(0,0,20)
text_2D.color(viz.RED)
objects = {}
#
UPDATE = viznet.id('update')
CLIENT_DISCONNECTED = viznet.id('client_disconnected')
CHAT = viznet.id('chat')
#
SERVER_NAME=vizinput.input('Enter Server Name')
while not viznet.client.connect(SERVER_NAME,port_in=14951,port_out=14950):
if vizinput.ask('Could not connect to ' + SERVER_NAME + ' would you like to try another?'):
SERVER_NAME=vizinput.input('Enter Server Name')
else:
viz.quit()
break
#
objectList = ['duck.wrl','logo.wrl','vcc_male.cfg','vcc_female.cfg']
obj_choice=vizinput.choose('Connected. Select your character',objectList)
#
#Create proximity manager
manager = vizproximity.Manager()
#manager.setDebug(viz.ON)
#Add main viewpoint as proximity target
target = vizproximity.Target(viz.MainView)
manager.addTarget(target)
#Create sensor using male avatar
#avatar = viz.addAvatar('vcc_male2.cfg',pos=[0,0,4],euler=[180,0,0])
#avatar.state(1)
#sensor = vizproximity.Sphere(0.2, centre=(0,0,0))
sensor = vizproximity.Sensor( vizproximity.CircleArea(0.1),source=sphere)
manager.addSensor(sensor)
#Change state of avatar to talking when the user gets near
def EnterProximity(e):
text_2D.visible(viz.ON)
#text.visible(viz.ON)
#Change state of avatar to idle when the user moves away
def ExitProximity(e):
#text.visible(viz.OFF)
text_2D.visible(viz.OFF)
manager.onEnter(sensor,EnterProximity)
manager.onExit(sensor,ExitProximity)
#vizact.onkeydown('d',manager.setDebug,viz.TOGGLE)
#
def sendUpdate():
ori= viz.MainView.getEuler()
pos = viz.MainView.getPosition()
viznet.client.sendAll(UPDATE,client=viz.getComputerName(),object=obj_choice,pos=pos,ori=ori)
vizact.ontimer(.05,sendUpdate)
#
def update(e):
if e.client != viz.getComputerName():
try:
objects[e.client].setPosition(e.pos)
objects[e.client].setEuler(e.ori)
except KeyError:
objects[e.client] = viz.add(objectList[e.object],scale=[2,2,2],pos=e.pos,euler=e.ori)
objects[e.client].tooltip = e.client
viz.callback(UPDATE,update)
#
def client_disconnected(e):
objects[e.client].remove()
del objects[e.client]
viz.callback(CLIENT_DISCONNECTED,client_disconnected)
def onStopServer(e):
print 'Disconnected from server'
viz.quit()
viz.callback(viznet.SERVER_DISCONNECT_EVENT,onStopServer)
#
import viztip
tth = viztip.ToolTip()
tth.start()
tth.setDelay(0)
#
def updateChat(msg):
text.message('\n'.join(text.getMessage().split('\n')[1:])+'\n'+msg)
text = viz.addText('\n\n\n\n',viz.SCREEN)
text.alignment(viz.TEXT_LEFT_BOTTOM)
text.fontSize(25)
text.setPosition(.05,.08)
input = viz.addText('> _',viz.SCREEN)
input.fontSize(25)
input.setPosition(.032,.05)
input.visible(0)
def onChat(e):
updateChat(e.client+': '+e.chat)
viz.callback(CHAT,onChat)
talking = False
def onKeyDown(key):
global talking
if key == 'y' and not talking:
talking = True
input.message('> _')
input.visible(1)
elif key == viz.KEY_ESCAPE and talking:
talking = False
input.visible(0)
return True
elif talking and key == viz.KEY_RETURN:
talking = False
viznet.client.sendAll(CHAT,client=viz.getComputerName(),chat=input.getMessage()[2:-1])
input.visible(0)
elif talking and key == viz.KEY_BACKSPACE:
if len(input.getMessage()) > 3:
input.message(input.getMessage()[:-2]+'_')
elif len(key) > 1:
return False
elif talking and 32 <= ord(key) <= 126:
input.message(input.getMessage()[:-1]+key+'_')
viz.callback(viz.KEYDOWN_EVENT,onKeyDown,priority=-6)
thanx in advance.