Do translation/scale/rotation functions work on node3d objects that are acquired from viz.getchild()? I have them in my code, and they do not generate a script or runtime error, but the object just doesn't do what it is supposed to. (Also, I can get the functions to work just fine on objects acquired from viz.add.)
I know it's not the acquisition of the object that's causing me problems, because I can successfully disable lighting on an object I retrieve from viz.getchild().
Just curious if anyone else has this behavior, or whether I should go back and look for bugs/typos in my script again.
|