I was hoping to get support on point light/spot light. Without using a TexQuad, there's no real way for me to constrain a point light to have a high focus on a small area of space (due to its omnidirectionality).
In the pictures below, shown is a small cylinder linked to a point light source. Turned on, the light bleeds through the divider running through the box and onto the red car. How do I prevent this?
https://i.imgur.com/2bT5K36.jpg
https://i.imgur.com/0xECFyN.jpg
Thank you!