View Single Post
  #1  
Old 11-17-2015, 01:39 PM
lklab lklab is offline
Member
 
Join Date: Mar 2015
Posts: 20
How do IM\ make avatar textures two sided?

I created a 3d animated tree in 3ds max. I exported it fine with Cal3d except for the fact that the branch texture only appears on one side of the planes. If I export it as osgb it looks fine but lacks animation.

I see that there is a cullFace method that can swap which side of the plane has the texture but i can't disable it completely. (why??) likewise the inspector can turn it off but i have no way of saving it.

Any help would be much appreciated!!!
thanks!!
Reply With Quote