Here is a short sample:
Code:
lookLeft = vizact.boneSpinTo('Bip01 Head',mode=viz.AVATAR_LOCAL,euler=(-90,0,0),speed=90)
avatar.runAction(lookLeft)
And here is the documentation for the command:
Code:
<vizact>.boneSpinTo(
bone
mode = viz.ABS_PARENT
quat = None # Keyword argument
euler = None # Keyword argument
axisAngle = None # Keyword argument
speed = None # Keyword argument
time = None # Keyword argument
)
bone
An Avatar bone object or the name of a bone.
mode = viz.ABS_PARENT
The transformation mode to apply the rotations with
quat = None
The quaternion rotation to spin to
euler = None
The euler rotation to spin to
axisAngle = None
The Axis-Angle rotation to spin to
speed = None
The speed to spin at in degrees/sec
time = None
The amount of time to spin for