Hi Tokola,
ResetXForm usually works well to flatten transforms, but doesn't play nicely with hierarchies. Normally this isn't an issue because you can just unlink, reset, then relink, but animations are especially touchy because even unlinking them without any resets can throw things off.
I'd recommend checking on scriptspot to see if there is a script that will make a clean version, but otherwise you may be stuck having to reproduce the animation with a path constraint within Max.
I also noticed that the scaling on the root group node is "39.37%" which looks like a imperial/metric conversion factor (1 cm = ~0.3937 in) so it may help to make sure both maya and max are using the same system unit for their models.
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