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Old 09-12-2006, 04:12 PM
farshizzo farshizzo is offline
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Join Date: Mar 2003
Posts: 2,849
Quote:
Originally Posted by pbeeson
It doesn't help me even when I get the update. In 2.53, I could have a body that represented the "viewer". That body could be not visible, so that intersect() would not see it, but collidingwith() still did see it. But, I get by with calling phys.intersect(start,end,True) and then removing points that intersect the viewers own "body".
So you want an object to be invisible, but still allow phys.intersect to work? Then just disable rendering on the object:
Code:
object.disable(viz.RENDERING)
Sorry if I misunderstood your question.
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