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Problems with avatars facial expressions exported with Cal3D
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08-26-2014, 02:43 PM
Kevin Chiu
WorldViz Team Member
Join Date: Feb 2012
Posts: 26
Hi Armo,
You will still need to choose "body[0]" when exporting both the "casual02_m_highpoly.CRF" and "casual02_m_highpoly01.CRF" hence the "hair_trasparent[1]" is not an existing tga texture.
Best,
Kevin
Kevin Chiu
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