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Old 01-30-2010, 09:49 AM
Jeff Jeff is offline
WorldViz Team Member
 
Join Date: Aug 2008
Posts: 2,471
This is only possible if you own the Vizard Complete Character set which comes with the 3ds Max files for all the avatars included in there. If that is the case the procedure for doing this in Max would be:

-make selection sets for whatever you want separated from the initial mesh
-separate the parts out into multiple meshes, making sure they have the same skinning as the original mesh
-export each mesh onto the already exported skeleton
-add the meshes to the CFG file
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