Quote:
Originally Posted by Gladsomebeast
Seems you could get the local bounding box of a bone, find the box face center point that is furthest from the bone origin, compute the angle between the bone's x-axis and the center point of the furthest box face, and rotate that angle difference after the lookat command.
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It seems a bit complicated to me but it'll probably work. I'm actually need it to implement Inverse Kinematics for the avatar hand movements. At the moment I'm gathering data using an exhaustive search through a set of discrete possibilities.