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Old 08-14-2013, 11:36 AM
shivanangel shivanangel is offline
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Join Date: Feb 2006
Location: New Jersey
Posts: 182
I guess what I am trying to get at is that I didn't want to create an LOD object in max that references the same model twice when all I want to do is swap the shader applied to the model.

If I understand correctly, the fix you are recommending requires the LOD object in Max be created and exported. I'd need a naming convention saying the object is an LOD object, and upon loading I'd then need to get the node names and identify the LOD order ( by some naming convention again ) and apply my shader to the lowest LOD object, leave all subsequent objects to default to the regular vertex shading.
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