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Old 08-08-2013, 07:03 AM
shivanangel shivanangel is offline
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Join Date: Feb 2006
Location: New Jersey
Posts: 182
Question Level of Detail and Shaders

Dear Vizard Support,

I had a question regarding LOD support and Vizard.

I know I can manually setup LOD within 3Ds Max with various ranges.

However, my issue is a bit simpler than needing geometry of various poly-counts. I have a shader which really throttles our hardware ( normal mapping, ambient occlusion, multiple light source, etc...). A very small percentage of the objects in the scene ( this is an open environment, seen from above) will actually be close enough at any one time to need the shader. Objects further away could easily use the standard fixed-functionality pipeline.

Is there any way to access, use, pull out and of the OSG LOD object ranges or support while Vizard is executing? The idea being that I'd rewrite the shader to use a simpler method when objects are farther away than close.

Sort of a 'turn-on / off' switch? Or even a value I can get returned to me so I know when I hit an LOD range? Or even a value I could send to the shader so it knows to use a different function when calculating lighting?
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