Quote:
Originally Posted by pbeeson
It doesn't help me even when I get the update. In 2.53, I could have a body that represented the "viewer". That body could be not visible, so that intersect() would not see it, but collidingwith() still did see it. But, I get by with calling phys.intersect(start,end,True) and then removing points that intersect the viewers own "body".
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So you want an object to be invisible, but still allow phys.intersect to work? Then just disable rendering on the object:
Code:
object.disable(viz.RENDERING)
Sorry if I misunderstood your question.