Thread: physics problem
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  #8  
Old 03-04-2011, 02:02 PM
Jeff Jeff is offline
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Join Date: Aug 2008
Posts: 2,471
To make sure the physics engine calculates the collisions correctly you should apply a force or torque to the bar rather than manually setting it's orientation using the setEuler command. You can still use the wiimote data to decide what torque to apply.
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