multitexturing with a lightmap
Hellooooo,
I've made an ive with a lightmap that looks good in Vizard. Now I want use multitexturing so that I can blend between multiple textures. I'm able to add textures to different units, but when I use texblend to blend in a unit above 1, I lose the lightmap (which is in unit 1). So, is there a way to use texblend without losing the lightmap? If possible, I'd like to use the lightmap instead of baking the light onto each of the textures I'm using since I'm using many of them.
Thanks,
Cornelius
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