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Old 01-29-2015, 03:33 PM
Veleno Veleno is offline
WorldViz Team Member
 
Join Date: Sep 2005
Posts: 148
Hi John,
When texturing an avatar or another model, the most common workflow is to have the model open in 3ds Max while updates are made to the texture in Photoshop. As you modify the texture, the changes show up on the 3d Model.

I'm guessing you're working with a model that is already exported, correct? If you're reloading the entire model every time you make a change, you should be able to have a faster turnaround by keeping the model open and periodically reloading the texture.

Instead of going back and forth with complicated objects like images and text, try using a simple sketch to find the placement instead. If something is misaligned, erase and redraw that part. Then once the alignment is figured out from the sketch, make the real version with the images and text. This should lower your iteration time as well.
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